Hi there, it's Ilia Tumenko.
I have designed games, balanced, coded a bit, led teams, produced, launched, promoted, operated, consulted, and so on. Since 2018, it's primary mobile games publishing: I headed AppQuantum, when there were just two employees, and left it in 2021 with several successful products, earning millions of profits.
Then I started my own publishing: 10K Riders; and despite reaching a few profitable games, in late 2023 we closed operations, and here I am.
Mostly small notes and thoughts about market, products, business, etc.
Story of how I failed my company. We've never been at the top, and most of you probably never hear of us, but I've dedicated a full two years to this business, sweating with blood — and now I want to openly reflect on how and why it comes to this.
(no relations, just guys worthy to read or listen)
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This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun and relaxed atmosphere. A safe space where we mimic the honesty of a 4am conference discussion. Enjoy & let us know your feedback!